Appendix C. Deciphering Program Data
It would be safe to say that any properly designed program is designed around data. What kind of data must the program manage? What would be the most accurate and efficient representation of that data within the program? These are really the most basic questions that any skilled software designer or developer must ask.
The same goes for reversing. To truly understand a program, reversers must understand its data. Once the general layout and purpose of the program's key data structures are understood, specific code area of interest will be relatively easy to decipher.
This appendix covers a variety of topics related to low-level data management in a program. I start out by describing the stack and how it is used by programs and proceed to a discussion of the most basic data constructs used in programs, such as variables, and so on. The next section deals with how data is laid out in memory and describes (from a low-level perspective) common data constructs such as arrays and other types of lists. Finally, I demonstrate how classes are implemented in low-level and how they can be identified while reversing.
The Stack
The stack is basically a continuous chunk of memory that is organized into virtual "layers" by each procedure running in the system. Memory within the stack is used for the lifetime duration of a function and is freed (and can be reused) once that function returns.
The following sections demonstrate how stacks are arranged and describe ...
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