Index

animation

facial 85

flipping issues 227

key framed on transform node xvii

lock what isn’t going to be animated 1112

the rig 218

using group nodes to hold animation 58

animator controls 154156

arms 7778, 119121

abstracted steps 181182

functionality 177178

IK/FK switching methods 178180

not created equal 181

single chain method 182194

triple chain method 195

attributes 236

custom 5365

hidden 12

beak 173175

biped 109114

arms/wings 119121

bone connections 124

cha-cha control 146

cha-cha joint 113114, 141

clavicle 122123

finishing up 125

hands/feathers 121122

helper joints 124

joint orientations 119, 121

leg 114117

mirror wings 123124

spine 117118

BlendShape xv, 8596

add 93

adding controllers 9596

auto blendshapes to make ...

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