Index
animation
facial 85
flipping issues 227
key framed on transform node xvii
lock what isn’t going to be animated 11–12
the rig 218
using group nodes to hold animation 5–8
IK/FK switching methods 178–180
not created equal 181
triple chain method 195
attributes 236
hidden 12
bone connections 124
cha-cha control 146
finishing up 125
helper joints 124
add 93
auto blendshapes to make ...
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