© Andre Alves Garzia 2020
A. A. GarziaRoguelike Development with JavaScripthttps://doi.org/10.1007/978-1-4842-6059-3_2

2. Introduction to Phaser

Andre Garzia1 
(1)
London, UK
 

This is going to be an introductory chapter that focuses on game development concepts and how to use Phaser rather than actually building a roguelike. We’ll start slowly by building upon concepts and jargon before we get our coding hands busy and start learning how to build games out of Phaser. After learning these concepts, it will become a lot easier to develop our project for this book.

In this chapter, we’re going to go through
  • Setting up our tools: Getting our computer ready for development

  • Game development concepts: Common jargon and theory needed for developing games

  • Phaser ...

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