© Andre Alves Garzia 2020
A. A. GarziaRoguelike Development with JavaScripthttps://doi.org/10.1007/978-1-4842-6059-3_8

8. Procedurally Generated Dungeons

Andre Garzia1 
(1)
London, UK
 

For many people, procedurally generated dungeons are one of the main defining characteristics of the roguelike genre, if not the most important one. Because of that, there is a lot of work, lore, and techniques developed in the last decades covering this topic, and it would be impractical for an introductory book such as this one to cover a significant part of the techniques available to roguelike developers. Instead, we’re going to focus on one type of dungeon generation that is easy to understand and experiment with while just describing others without implementing ...

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