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Rotoscoping

Book Description

Master what it takes to make your rotoscoping and digital painting blend seamlessly into each shot. Through illustrious four color presentation, the book features step-by-step instruction on the artistic techniques of rotoscoping and digital painting with lessons on:
*Articulate mattes
*Digital paint in moving footage
*Motion tracking
*Advanced rotoscoping and digital paint techniques, and much more

It also features practical insight on the subject and industry, delving into:
*The history and evolution of rotoscoping and the role of the rotoscoper
*A typical day in the life of a rotoscoper
*How to get a job as a rotoscoper

Table of Contents

  1. Cover
  2. Halftitle
  3. Title
  4. Copyright
  5. Contents
  6. Acknowledgments
  7. Introduction
  8. Chapter 1: origins of Roto
    1. 1.1 Origins of Roto
    2. 1.2 Modern Roto
  9. Chapter 2: Defining the terms
  10. Chapter 3: Rotoscoping software
    1. 3.1 Roto Tools
    2. 3.2 Keyboard Shortcuts
      1. 3.2.1 Creating Spline/Type
      2. 3.2.2 Editing Controls
      3. 3.2.3 Timeline Controls
      4. 3.2.4 Transformation (Object or Sub-Object)
      5. 3.2.5 Viewer Controls
    3. 3.3 Silhouette
      1. 3.3.1 User Interface
    4. 3.4 After Effects
    5. 3.5 Mocha
  11. Chapter 4: Pre-Shot Warm-Up
    1. 4.1 Establish Specifics
      1. 4.1.1 Shot Length
      2. 4.1.2 Define the Focus Object
      3. 4.1.3 Matte Usage
    2. 4.2 Edge and Shape
      1. 4.2.1 Multiple Shapes
      2. 4.2.2 Repeating Shapes
    3. 4.3 Positive Space
    4. 4.4 Motion Paths
    5. 4.5 Keying
    6. 4.6 Review
  12. Chapter 5: Key Framing Techniques
    1. 5.1 Timeline Key Framing
      1. 5.1.1 Bifurcation
      2. 5.1.2 Incremental Key Frames
    2. 5.2 Motion -Based Roto
    3. 5.3 Approaching the Shot
    4. 5.4 Review
    5. 5.5 Relevant CD Files
  13. Chapter 6: Creating Splines
    1. 6.1 Organizing the Comp
    2. 6.2 Review
  14. Chapter 7: Edge Consistency
    1. 7.1 Transitioning Between Shapes
    2. 7.2 Review
  15. Chapter 8: object Mode Transforms
    1. 8.1 Pivot Points
      1. 8.1.1 Bounding Boxes in After Effects
    2. 8.2 Individual Points
      1. 8.2.1 Referencing Point Location
    3. 8.3 Review
  16. Chapter 9: Interpolation and Linear Movement
    1. 9.1 Key Frame Placement and Types
    2. 9.2 Review
  17. Chapter 10: Blur
    1. 10.1 Motion Blur
    2. 10.2 Transitioning Between Shapes with Motion Blur
    3. 10.3 Review
    4. 10.4 Relevant CD Files
  18. Chapter 11: Checking Your Mattes
    1. 11.1 Jitter
    2. 11.2 Review
  19. Chapter 12: Tracking and Roto
    1. 12.1 Tracking and Scale
    2. 12.2 Tracking and Rotation
    3. 12.3 Multiple Transforms
    4. 12.4 Corner Pinning
    5. 12.5 Averaging Tracks
    6. 12.6 Stabilizing Footage
    7. 12.7 Review
    8. 12.8 Relevant CD Files
  20. Chapter 13: Roto and the Human Figure
    1. 13.1 Remember Your Anatomy
      1. 13.1.1 Isolating Extremities
      2. 13.1.2 Hands
    2. 13.2 Joints
      1. 13.2.1 Overlap
      2. 13.2.2 Fixer Shapes
    3. 13.3 Review
    4. 13.4 Relevant CD Files
  21. Chapter 14: Faces and Heads
    1. 14.1 Review
    2. 14.2 Relevant CD Files
  22. Chapter 15: Hair (Or: Bald People Are Great)
    1. 15.1 Base Shapes
    2. 15.2 Standouts
    3. 15.3 Minimum Level of Detail
    4. 15.4 Motion Paths and Motion Blur
    5. 15.5 Review
    6. 15.6 Relevant CD Files
  23. Chapter 16: Human Movement
    1. 16.1 Big Human Movements
    2. 16.2 Subtle Human Movement
    3. 16.3 Tracking and the Human Figure
    4. 16.4 Review
    5. 16.5 Relevant CD Files
  24. Chapter 17: Clothing
    1. 17.1 Shape Breakdown
    2. 17.2 Consistent Point Placement
    3. 17.3 Secondary Motion
    4. 17.4 Review
    5. 17.5 Relevant CD Files
  25. Chapter 18: Keeping Focus and Getting Work
    1. 18.1 Bad Habits
    2. 18.2 Estimating a Job
    3. 18.3 Pacing Yourself
    4. 18.4 Getting (and Keeping) a Job
  26. Index