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RPG Programming with XNA Game Studio 3.0 by Perry

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Chapter 5Items and Loot

What’s the first thing you see when you picture a fighter in your mind? Do you see armor, a sword and shield, or maybe the fighter shooting an arrow from a bow? Perhaps you imagine him on horseback, charging with a lance. Regardless of the picture you have, more than likely the first thing you noticed wasn’t the person, but his equipment. That makes sense, since a fighter without his gear is almost useless in an RPG (unless he’s a martial artist, but that’s another chapter).

Most RPGs these days have so many different items in them that a player can’t move 20 feet without stumbling over a crate that’s filled with something, even if it’s mostly useless junk that he just sells for a few coins so that he can buy whatever ...

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