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RPG Programming with XNA Game Studio 3.0 by Perry

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Chapter 8Creating the Tile Engine and Level Editor

Up until now, we’ve been dealing only with the data and objects that make up an RPG. Finally we’ll actually be able to see the fruits of our efforts. The reason I’ve held off with graphics is partly because I’m of the opinion that graphics are one of the least important parts of an RPG. A lot of people might argue that point. They can feel free to write their own book on the topic. Graphics in an RPG only hold my attention for so long. If the guts on a game are weak the graphics won’t hold it up. Once the “wow” factor wears off, I’ll get bored and possibly not even finish it. On the other hand, ...

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