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RPG Programming with XNA Game Studio 3.0 by Perry

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Chapter 13 Putting It All Together

At last we’re finally going to bring all the pieces that we’ve been talking about together into a sample game. Because of all the work that we’ve done in creating the pieces, it’s fairly simple to create a basic game. After doing so, we’ll discuss some areas where you would probably want to flesh things out a bit to make it a game that you would be proud to call your own.

You’ll want to make sure you have the code for this chapter and you’ll want to look through it for a while to make sure you understand how it all works together and how you can use what’s there to create your own game. I purposely made it so that you couldn’t just compile it, slap your name on the front, and call it yours (well, you probably ...

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