Still in the main function, but this time we're going into the main loop (no wordplay!). Just after the is_time_over if condition, let's add:
canvas.set_draw_color(Color::RGB(255, 0, 0)); canvas.clear(); canvas.copy(&border, None, Rect::new((width - TETRIS_HEIGHT as u32 * 10) as i32 / 2 - 10, (height - TETRIS_HEIGHT as u32 * 16) as i32 / 2 - 10, TETRIS_HEIGHT as u32 * 10 + 20, TETRIS_HEIGHT as u32 * 16 + 20)) .expect("Couldn't copy texture into window"); canvas.copy(&grid, None, Rect::new((width - TETRIS_HEIGHT as u32 * 10) as i32 / 2, (height - TETRIS_HEIGHT as u32 * 16) as i32 / 2, TETRIS_HEIGHT as u32 * 10, TETRIS_HEIGHT as u32 * 16)) .expect("Couldn't copy texture into window");
If we want to change the background depending ...