Chapter 20. Teaching Games to Think
Creating truly engaging games is often a matter of effectively mimicking human thought within the confines of a computer. Because you no doubt want your games to be engaging, you need at least a basic understanding of how to give games some degree of brain power. This hour focuses on understanding the fundamental theories of artificial intelligence and how they can be applied to games. You will hopefully leave this hour with the fundamental knowledge required to begin implementing artificial intelligence strategies in your own games. You will definitely leave this hour with a practical example of how to incorporate simple AI into a program example.
In this hour, you’ll learn:
About the basics of artificial intelligence ...
Get Sams Teach Yourself Game Programming in 24 Hours now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.