Building a Graphics Project
You're now going to build a project that uses the skills you've learned to draw to a form. In this project, you'll use the technique of drawing to a memory bitmap to persist the graphics each time the form paints itself.
The project you're about to build is perhaps the most difficult yet. I'll explain each step of the process of creating this project, but I won't spend any time explaining the objects and methods that I've already discussed.
To make things interesting, I've used random numbers to determine font size as well as the X, Y coordinate of the text you're going to draw to the form. The Random class and its Next() ...