Chapter 22. Understanding Design Patterns
What You'll Learn in This Hour:
How to parameterize a class
The thought process behind design patterns
Applying a design pattern
Using your own design pattern
The advantages of design patterns
Now that you've learned the fundamentals of the UML and you've seen how to use it in the context of a development project, we end Part II with a look at applying the UML to support a useful idea—design patterns.
In the preceding 21 hours, you covered a variety of topics. From class diagrams to sequence diagrams, from state diagrams to JAD sessions, the goal was to get you ready to apply the UML in frequently occurring, real-world situations.
Now we change direction a bit. In this hour, I'll delve into a popular application ...
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