Chapter 4. Understanding Events
What You’ll Learn in This Hour:
Understanding event-driven programming
Triggering events
Avoiding recursive events
Accessing an object’s events
Working with event parameters
Creating event handlers
Keeping event names current
It’s easy to produce an attractive interface for an application using Visual C# 2005’s integrated design tools. You can create beautiful forms that have buttons to click, text boxes in which to type information, picture boxes that display pictures, and many other creative and attractive elements with which users can interact. However, that’s just the start of producing a Visual C# program. In addition to designing an interface, you have to empower your program to perform actions in response both to ...
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