Hour 7. Transforming Sprites
What You’ll Learn in This Hour:
• Translating (moving) a sprite
• Using velocity as movement over time
In this hour, we continue to study sprite programming, going beyond the basics into transforms. Transform simply means to change. Therefore, transforming a sprite means to change it—more specifically, to change its properties. At present, we have only three sprite properties (image, position, and color), which are already more than enough to effect changes right on the screen with the help of SpriteBatch.Draw()
. In the graphics programming realm, “transform” usually refers to three things that can be done to a sprite or 3D mesh: translation, rotation, and scaling. The same three affect ...
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