Hour 15. Transforming Frame Animations
What You’ll Learn in This Hour:
Now we will pause from all the intense fundamental code building to use the
Sprite class and make any modifications needed to put it into production, so to speak. The class now supports color animation, transform animations (that is, movement, rotation, and scaling over time), and frame animation. But what we have not tested yet is a combination of the three together. Are there any issues that arise when we’re performing a transform on just one frame of animation? We will look into just that ...