Hour 16. Drawing with Z-Index Ordering

What You’ll Learn in This Hour:

Prioritized drawing

Sprite class changes

SpriteBatch changes

Z-Index Demo

This will be the final hour of discussing sprite programming, because we have tackled the subject thoroughly throughout Part II, “Sprite Programming,” with many detailed examples. It goes without saying that one cannot build a commercial-quality game as a book example, but we will at least have the tools available to build such a game with a focus on 2D gameplay. There is much to be said about a fully rendered 3D game, even on the small platform of the WP7, but rather than making a half-baked attempt at both, this book is going fully into the depths of 2D sprite-based programming, which is where ...

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