Day 13. Creating Java2D Graphics
Today, you work with Java classes that put the graphics in graphical user interface. Java2D is a set of classes that support high-quality, scalable, two-dimensional images, color, and text.
Java2D, which includes classes in the java.awt
and javax.swing
packages, can be used for each of these visually appealing tasks:
• Drawing text
• Drawing shapes such as circles and polygons
• Using different fonts, colors, and line widths
• Filling shapes with colors and patterns
The Graphics2D Class
Everything in Java2D begins with the Graphics2D
class in the java.awt
package, which represents a graphics context, an environment in which something can be drawn. A Graphics2D
object can represent a component on a graphical user ...
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