Hour 18. Advanced Multi-Animation Techniques
What You’ll Learn in This Hour
• Creating an animation system
• Writing the animation base class
• Making major changes to the Sprite
class
Animation is not limited solely to cartoon-style frame flipping, as described in the previous hour. It is possible to do quite a few different forms of animation, and at a higher level, “animation” might even blend in with the behavior of a game character, helping to bring personality, or at the very least, bring some very interesting gameplay options to the table. The term multi-animation refers to a system in which more than one type of animation can be applied to a game object or entity (sprite prop or actor) at the same time—for instance, doing frame animation ...
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