Hour 18. Advanced Multi-Animation Techniques

What You’ll Learn in This Hour

Creating an animation system

Writing the animation base class

• Making major changes to the Sprite class

Animation is not limited solely to cartoon-style frame flipping, as described in the previous hour. It is possible to do quite a few different forms of animation, and at a higher level, “animation” might even blend in with the behavior of a game character, helping to bring personality, or at the very least, bring some very interesting gameplay options to the table. The term multi-animation refers to a system in which more than one type of animation can be applied to a game object or entity (sprite prop or actor) at the same time—for instance, doing frame animation ...

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