Hour 8. Working with Multitouch and Other Input

What You’ll Learn This Hour:

• Making touch-first apps

• Using the Pointer events

• Using the built-in gestures using Gesture events

• Making use of the GestureRecognizer object

• Getting the most out of the keyboard

• Using the pen/stylus

• Performing character recognition when using ink

Touch is an important part of the Windows 8 experience. It isn’t required to use the operating system, but machines that have touch capabilities make using Windows 8 a joy. When we design our functionality and visuals, we need to account for touch; our apps need to be “touch first.” This is not “touch only”—the mouse is still king for the most precise pointing tool, and a standard keyboard is the fastest way ...

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