Book description
In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games!
This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.
Step-by-step instructions carefully walk you through the most common Unity game development tasks.
Practical, hands-on examples show you how to apply what you learn.
Quizzes and exercises help you test your knowledge and stretch your skills.
Notes and tips point out shortcuts and solutions.
Learn how to…
Get up and running fast with the Unity 5 game engine and editor
Work efficiently with Unity’s graphical asset pipeline
Make the most of lights and cameras
Sculpt stunning worlds with Unity’s terrain and environmental tools
Script tasks ranging from capturing input to building complex behaviors
Quickly create repeatable, reusable game objects with prefabs
Implement easy, intuitive game user interfaces
Control players through built-in and custom character controllers
Build realistic physical and trigger collisions
Leverage the full power of Unity’s Mecanim animation system
Integrate complex audio into your games
Use mobile device accelerometers and multi-touch displays
Modify desktop games for mobile platforms
Apply the “finishing touches” and deploy your games
Table of contents
- About This E-Book
- Title Page
- Copyright Page
- Praise for Sams Teach Yourself Unity Game Development in 24 Hours, Second Edition
- Contents at a Glance
- Table of Contents
- Preface
- About the Authors
- Dedication
- Acknowledgments
- We Want to Hear from You
- Reader Services
- Hour 1. Introduction to Unity
- Hour 2. Game Objects
- Hour 3. Models, Materials, and Textures
- Hour 4. Terrain
- Hour 5. Environments
- Hour 6. Lights and Cameras
- Hour 7. Game 1: Amazing Racer
- Hour 8. Scripting—Part 1
- Hour 9. Scripting—Part 2
- Hour 10. Collision
- Hour 11. Game 2: Chaos Ball
- Hour 12. Prefabs
- Hour 13. 2D Games Tools
- Hour 14. User Interfaces
- Hour 15. Game 3: Captain Blaster
-
Hour 16. Particle Systems
- Particle Systems
-
Particle System Modules
- Default Module
- Emission Module
- Shape Module
- Velocity over Lifetime Module
- Limit Velocity over Lifetime Module
- Force over Lifetime Module
- Color over Lifetime Module
- Color by Speed Module
- Size over Lifetime Module
- Size by Speed Module
- Rotation over Lifetime Module
- Rotation by Speed Module
- External Forces Module
- Collision Module
- Sub Emitter Module
- Texture Sheet Module
- Renderer Module
- The Curve Editor
- Summary
- Q&A
- Workshop
- Exercise
- Hour 17. Animations
- Hour 18. Animators
- Hour 19. Game 4: Gauntlet Runner
- Hour 20. Audio
- Hour 21. Mobile Development
- Hour 22. Game Revisions
- Hour 23. Polish and Deploy
- Hour 24. Wrap Up
- Index
- Code Snippets
Product information
- Title: Sams Teach Yourself Unity® Game Development in 24 Hours, Second Edition
- Author(s):
- Release date: December 2015
- Publisher(s): Sams
- ISBN: 9780134272115
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