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Sams Teach Yourself Unity® Game Development in 24 Hours, Second Edition by Mike Geig, Ben Tristem

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Hour 10. Collision

What You’ll Learn in This Hour:

Image The basics of rigidbodies

Image How to use colliders

Image How to script with triggers

Image How to raycast

In this hour, you learn to work with the most prevalent physics concept in video games: collision. Collision, simply put, is knowing when the border of one object has come into contact with another object. ...

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