Book description
This is the Rough Cut version of the printed book.
In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS 9 development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!
Step-by-step instructions carefully walk you through the most common iOS development tasks.
Quizzes and Exercises help you test your knowledge.
By the Way notes present interesting information related to the discussion.
Did You Know? tips show you easier ways to perform tasks.
Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.
Printed in full color—figures and code appear as they do in Xcode
Covers iOS 9.1+
Learn to navigate the Xcode 7.x development environment
Prepare your system and iDevice for efficient development
Get started quickly with Apple’s modern programming language: Swift
Test code and application logic using the iOS Playground
Understand the Model-View-Controller (MVC) development pattern
Visually design and code interfaces using Xcode Storyboards, Segues, Exits, Image Slicing, and the iOS Object Library
Use Auto Layout and Size Classes to adapt to different screen sizes and orientations
Build advanced UIs with Tables, Split Views, Navigation Controllers, and more
Read and write preferences and data, and create System Settings plug-ins
Use iOS media playback and recording capabilities
Take photos and manipulate graphics with Core Image
Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS
Measure screen pressure and display Quick Actions with 3D Touch
Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps
Create universal applications that run on both the iPhone and iPad
Write background-aware multitasking applications
Trace, debug, and monitor your applications as they run
Table of contents
- About This E-Book
- Title Page
- Copyright Page
- Contents at a Glance
- Table of Contents
- About the Author
- Dedication
- Acknowledgments
- We Want to Hear from You!
- Reader Services
- Introduction
- Hour 1. Preparing Your System and iDevice for Development
- Hour 2. Introduction to Xcode and the iOS Simulator
- Hour 3. Discovering Swift and the iOS Playground
- Hour 4. Inside Cocoa Touch
- Hour 5. Exploring Interface Builder
- Hour 6. Model-View-Controller Application Design
- Hour 7. Working with Text, Keyboards, and Buttons
- Hour 8. Handling Images, Animation, Sliders, and Steppers
- Hour 9. Using Advanced Interface Objects and Views
- Hour 10. Getting the User’s Attention
-
Hour 11. Implementing Multiple Scenes and Popovers
-
Introducing Multiscene Storyboards
- The Terminology
- Preparing a Multiscene Project
- Adding Supporting View Controller Subclasses
- Creating a Segue
- Configuring Modal Segues
- Configuring the Popover Segue
- Presenting Modal Segues Manually
- Using Exits (and the Unwind Segue)
- Programming a Segue from Scratch
- Popover Peculiarities
- Passing Data Between Scenes
- Using Segues
- Popovers, Universal Applications, and iPhones
- Further Exploration
- Summary
- Q&A
- Workshop
- Activities
-
Introducing Multiscene Storyboards
- Hour 12. Making Choices with Toolbars and Pickers
- Hour 13. Advanced Storyboards Using Navigation and Tab Bar Controllers
- Hour 14. Navigating Information Using Table Views and Split View Controllers
- Hour 15. Reading and Writing Application Data
- Hour 16. Building Responsive User Interfaces
- Hour 17. Using Advanced Touches and Gestures
- Hour 18. Sensing Orientation and Motion
-
Hour 19. Working with Rich Media
- Exploring Rich Media
-
The Media Playground Application
- Implementation Overview
- Setting Up the Project
- Designing the Interface
- Creating and Connecting the Outlets and Actions
- Implementing the Video Player
- Implementing Audio Recording and Playback
- Implementing the Photo Library and Camera
- Implementing a Core Image Filter
- Accessing and Playing the Music Library
- Further Exploration
- Summary
- Q&A
- Workshop
- Activities
-
Hour 20. Interacting with Other iOS Services
- Extending iOS Service Integration
-
Using Contacts, Email, Social Networking, Safari, and Maps
- Implementation Overview
- Setting Up the Project
- Designing the Interface
- Creating and Connecting the Outlets and Actions
- Implementing the Contacts Logic
- Implementing the Map Logic
- Implementing the Email Logic
- Implementing the Social Networking Logic
- Implementing the Safari View Controller
- Setting the Status Bar to White (Optional)
- Further Exploration
- Summary
- Q&A
- Workshop
- Activities
- Hour 21. Implementing Location Services
-
Hour 22. Building Background-Ready Applications
- Understanding iOS Backgrounding
- Disabling Backgrounding
- Handling Background Suspension
- Implementing Local Notifications
- Using Task-Specific Background Processing
- Completing a Long-Running Background Task
- Performing a Background Fetch
- Adding 3D Touch Quick Actions
- Further Exploration
- Summary
- Q&A
- Workshop
- Activities
- Hour 23. Universal Applications and Size Classes
- Hour 24. Application Tracing, Monitoring, and Debugging
- Index
- Appendix A. Introducing Xcode Source Control
- Code Snippets
Product information
- Title: Sams Teach Yourself: iOS 9 Application Development in 24 Hours, Seventh Edition
- Author(s):
- Release date: February 2016
- Publisher(s): Sams
- ISBN: 9780134394510
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