Lesson 13. Creating Java2D Graphics
In this lesson, you’ll work with Java classes that put the graphics in “graphical user interface.” Java2D is a set of classes that supports high-quality, scalable, two-dimensional images, color, and text.
Java2D, which includes classes in the java.awt
and javax.swing
packages, can be used for all of these visually appealing tasks:
Drawing text
Drawing shapes such as circles and polygons
Using different fonts, colors, and line widths
Filling shapes with colors and patterns
The Graphics2D
Class
Everything in Java2D begins with the Graphics2D
class in the java.awt
package, which represents a graphics context—an environment in which something can be drawn. A Graphics2D
object can represent a component on a ...
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