Hour 2. Scene System

What You’ll Learn in This Hour:

  • What Godot’s Scene System entails

  • What nodes are and how to use them

  • How nodes and scenes relate to each other

  • How resources are managed in Godot

  • How to explore the possibilities of the scene system

One special part of Godot and what makes it different from other engines is its Scene System. Godot is based upon nodes and how they compose a scene. In this hour, you’ll learn how this system works and what can be done with it. While this chapter may be more abstract, it is the foundation upon which Godot is built, and will be helpful to design and develop all of your games.

Nodes and Scenes

All Godot games are based on nodes and scenes. Nodes are atoms of game functionality, and are put together ...

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