Hour 16. Introducing Components

What You’ll Learn in This Hour:

• How the common user interface components can help standardize your application

• How to populate components with customized data

• How to make components trigger your own ActionScript

Last hour you studied programming. For some, it was probably more technical than you’d prefer; for others, it wasn’t technical enough. This split is natural. Some people like to express their creativity by solving puzzles, whereas others like more artistic endeavors. One of the great things about Flash is that it can appeal to both types of people—and components are a great example of this fact.

A component is a version of a Movie Clip that has programming code encapsulated in it so that a nontechnical ...

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