Chapter 16. Designing Objects Using Classes

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What You’ll Learn in This Hour:

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Encapsulating data and code using classes

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Comparing classes to standard modules

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Creating an object interface

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Exposing object attributes as properties

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Exposing functions as methods

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Instantiating objects from classes

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Binding an object reference to a variable

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Releasing object references

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Understanding object lifetimes

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You learned about what makes an object an object in Hour 3, “Understanding Objects and Collections.” Since that hour, you’ve ...

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