Chapter 10. Creating Your First Object
WHAT YOU’LL LEARN IN THIS HOUR:
Creating an object
Describing an object with attributes
Determining how objects behave
Combining objects
Inheriting from other objects
Converting objects and other types of information
One of the more fearsome examples of jargon that you encounter during these 24 hours is object-oriented programming (OOP). This complicated term describes, in an elegant way, what a computer program is and how it works.
Before OOP, a computer program was usually described under the simplest definition you’ve learned in this book: a set of instructions listed in a file and handled in some kind of reliable order.
By thinking of a program as a collection of objects, you ...
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