Chapter 17. Introducing Components



  • How the common user interface components can help standardize your application

  • How to populate components with customized data

  • How to make components trigger your own ActionScript


Last hour you had the option to learn some programming. You might have chosen to skip it because it covered material that was more technical than you’d prefer. If you did read it, you might have wished it was more technical. This split is natural. Some people like to express their creativity by solving puzzles, whereas others like more artistic endeavors. One of the great things about Flash is that it can appeal to both types of people. Components are a great example of ...

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