Multiple Designers and Project Synchronization

When working with a repository, the IDT allows universe development and maintenance to be distributed across several designers through a locking mechanism. However, as most development work is done locally on the designer’s PC, it is possible for two designers to work on local copies of the same universe and inadvertently overwrite each other’s work when they export their changes. With the locking mechanism, each designer locks components of the universe for updates and unlocks it when finished making changes.

As an example, assume a global company has designers in Europe and the West Coast of the United States. There is a nine-hour time-zone difference between continental Europe and Pacific Standard ...

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