Chapter 11. Defining a plugin
This chapter covers
- Getting to know the AutoPlugin interface and using it to make life easier for the user
- Testing a plugin with sbt scripted
- Using configurations in your plugin
- Adding incremental tasks
- Reusing code using Scala files
In this chapter we’ll go into the nuts and bolts of constructing a plugin. Plugins are the primary vehicle of reuse within sbt. As you saw previously, when you want your build to do something, the first thing to do is look for a plugin. If you don’t find one, go ahead and add the custom functionality. Once you have the functionality working in your own build, sbt plugins provide a means for you to share it with the rest of the sbt ecosystem.
What is a plugin? A plugin is a ...
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