e following resources proved particularly helpful in the preparation of
this work.
Aarseth, E.J. Cybertext: Perspectives on Ergodic Literature. Baltimore, MD: e
Johns Hopkins University Press, 1997.
Adams, E. and A. Rollings. Fundamentals of Game Design. Upper Saddle River,
NJ:Prentice-Hall, 2006.
Adams, R.R. III. e Best Apple Soware. Skokie, IL: Publications International,
Ahl, D.H. ed. BASIC Computer Games (Microcomputer Edition). Morris Plains,
NJ:Creative Computing Press, 1978.
Albrecht, B. What to Do Aer You Hit Return. Rochelle Park, NJ: Hayden Book
Company, 1980.
Aldiss, B. Billion Year Spree: e History of Science Fiction. London, U.K.:
Weidenfeld & Nicolson, 1973.
Amis, M. Invasion of the Space Invaders. London, U.K.: Hutchinson, 1982.
Anderson, M. and R. Levene. Grand ieves & Tomb Raiders: How British
Videogames Conquered the World. London, U.K.: Aurum Press, 2012.
Appelcline, S. Designers & Dragons: A History of the Roleplaying Game Industry.
Swindon, Wiltshire, U.K.: Mongoose Publishing, 2011.
Atkins, B. More an a Game: e Computer Game as Fictional Form. Manchester,
U.K.: Manchester University Press, 2003.
Barthes, R. S/Z. Paris, France: Éditions du Seuil, 1970.
Bartle, R. Designing Virtual Worlds. Berkeley, CA: New Riders Publishing, 2003.
Barton, M. Dungeons & Desktops: e History of Computer Role-Playing Games.
Wellesley, MA: A K Peters, 2008.
Barton, M. Honoring the Code: Conversations with Great Game Designers. Boca
Raton, FL: CRC Press, 2013.
Bateman, C. ed. Game Writing: Narrative Skills for Videogames. Boston,
MA:Charles River Media, 2006.
Bills, R.N. BattleTech: 25Years of Art & Fiction. Lake Stevens, WA: Catalyst Game
Labs, 2009.
498 Bibliography
Bloom, S. Video Invaders. New York: Arco Publishing, 1982.
Brand, S. ed. Whole Earth Soware Catalog 2.0. New York: Quantum Press/
Doubleday, 1985.
Briceno, H., W. Chao, A. Glenn, S. Hu, A. Krishnamurthy, and B. Tsuchida. Down
From the Top of Its Game: e Story of Infocom. Springeld, NJ: Rolenta
Press, 2010.
Bridge, T. and R. Carnell Spectrum Adventures: A Guide to Playing and Writing
Adventures. London, U.K.: Sunshine Books, 1983.
Buttereld, J., D. Honigmann, and P. Parker. What is Dungeons and Dragons?
Harmondsworth, Middlesex, U.K.: Penguin Books, 1982.
Carlston, D. Soware People: An Insiders Look at the Personal Computer Soware
Industry. New York: Simon and Schuster, 1985.
Castronova, E. Synthetic Worlds: e Business and Culture of Online Games.
Chicago, IL: University of Chicago Press, 2005.
Chaplin, H. and A. Ruby. Smartbomb: e Quest for Art, Entertainment, and Big
Bucks in the Videogame Revolution. New York: Algonquin, 2005.
Clute, J. and J. Grant, ed. e Encyclopedia of Fantasy. London, U.K.: Orbit, 1997.
Clute, J. and P. Nicholls, ed. e Encyclopedia of Science Fiction (2nd edn.). London,
U.K.: Orbit, 1993.
Collinson, T. e Traveller Bibliography. Sawbridgeworth, Hertfordshire, U.K.:
British Isles Traveller Support, 1997.
Crawford, C. e Art of Computer Game Design: Reections of a Master Game
Designer. Berkeley, CA: Osborne/McGraw-Hill, 1984.
Crawford, C. Chris Crawford on Game Design. Indianapolis, IN: New Riders
Publishing, 2003.
Crawford, C. Chris Crawford on Interactive Storytelling. Berkeley, CA: New Riders
Publishing, 2004.
Dewey, P.R. Adventure Games for Microcomputers: An Annotated Directory of
Interactive Fiction. Westport, CT: Meckler Publishing, 1991.
Dibbell, J. My Tiny Life: Crime and Passion in a Virtual World. New York: Henry
Holt, 1999.
Ditlea, S., ed. Digital Deli: e Comprehensive, User-Lovable Menu of Computer
Lore, Culture, Lifestyles and Fancy. New York: Workman Publishing, 1984.
Donovan, T. Replay: e History of Video Games. Lewes, East Sussex, U.K.: Yellow
Ant, 2010.
Dunnigan, J.F. Wargames Handbook, 3rd edn: How to Play and Design Commercial
and Professional Wargames. Lincoln, NE: Writers Club Press, 2000.
Dvorak, J. and P. Spear. Dvoraks Guide to PC Games. New York: Bantam Books,
Ellis, J. e 8-Bit Book—1981 to 199x. Loachapoka, AL: Hiive Books, 2009.
Emond, S. Ultima: e Ultimate Collectors Guide. Calgary, Alberta, Canada:
Falcon Designs, 2012.
Fisher, A. e Commodore 64 Book—1982 to 199x. Auburn, AL: Hiive Books, 2008.
Freeman, J. e Playboy Winners Guide to Board Games. Chicago, IL: Playboy
Press, 1979.
Freeman, J. e Complete Book of Wargames. New York: Simon and Schuster, 1980.

Get Science Fiction Video Games now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.