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Scratch 2.0 Game Development HOTSHOT by Sergio van Pul, Jessica Chiang

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The Scratch editor layout

As an active Scratch designer and programmer, we'll spend a lot of time in the Scratch editor. The entire editor is collected in a single page, with a few options that will open a pop-up window to make a selection. In Scratch 2.0, the editor has changed a bit compared to the previous version. So we'll have a look at what's changed and what has stayed the same.

Engage thrusters

At first, you'll see that the screen is divided in to three sections. There's the Stage area, where we view the results of our work. Below that is the Sprites area, where we can view and select all our sprites. These are like the actors that take part in our project. Clicking on a sprite highlights it as the active sprite to work with.

As a new addition, ...

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