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Scratch 2.0 Game Development HOTSHOT by Sergio van Pul, Jessica Chiang

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Drawing a racetrack

We will start by adding a racetrack to the Stage backdrops. This way, we have some guidelines for the rest of our program. We know how the road is shaped and where the curves, corners, and walls are.

Prepare for lift off

For the background, we will use an original Mario Kart map. You can find game images such as these all over the Internet. What's important to remember here is that the image you choose should fit your game screen. In this case, the game screen is 480 pixels wide and 360 pixels high, so a background image should be at least that size.

Prepare for lift off

Another thing to note is that although these images may be freely available, it ...

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