Adding enemy patterns

We will create two more enemy types that follow different attack patterns. The starfish in our first sprite are moving in a straight line one after the other. For the second enemy sprite, we will create a script that causes that enemy to spread out, making it a bit harder to avoid. For the third enemy, we will write a script that makes this enemy type a bit unpredictable, moving in a wavy pattern and turning unexpectedly.

Prepare for lift off

Before we begin scripting, we need two more enemy sprites, which we will create using the following steps:

  1. Right-click on the Starfish sprite and choose duplicate. Do this twice to create two more enemy sprites, including the enemy sprite scripts.
  2. To differentiate between the three enemy ...

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