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Scratch 2.0 Game Development HOTSHOT by Sergio van Pul, Jessica Chiang

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Preparing the tiles in Scratch

Now that we have a set of tiles to use, it's time to import them into Scratch to be scripted.

Prepare for lift off

Make sure you remember where you saved the tile images. It's often useful to save images to the same folder where you have the project file. That way, you have to search less and you can access them easily.

Engage thrusters

We will create a new sprite from the first uploaded image. Then, we will add costumes to the sprite for all the other images:

  1. Click on the Upload sprite from file icon to open the Explorer window.
  2. Find the image named tile1, select it, and click on Open, as shown in the following screenshot:

The image will load as a new sprite and be visible in the sprite editor. Now we can add the other ...

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