Creating a level generator
We will add a script to the sprite we just created that selects a costume at random and copies it onto the stage. With a double
for loop, we will make sure the tile generator steps around the entire stage, so no space is left blank.
Prepare for lift off
To set up this game, we will create a small control script in the Stage object to set everything in motion as follows:
- Start a new script with the when <space> key pressed block.
- Attach a broadcast message to this.
- For the message, type createMaze:
This message will trigger when a new maze should be generated. It can be activated by pressing the Spacebar key and at a later stage, ...