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Scratch by Example: Programming for All Ages
book

Scratch by Example: Programming for All Ages

by Eduardo A. Vlieg
September 2016
Beginner
388 pages
11h 15m
English
Apress
Content preview from Scratch by Example: Programming for All Ages

© Eduardo A. Vlieg 2016

Eduardo A. Vlieg, Scratch by Example, 10.1007/978-1-4842-1946-1_2

2. Meet the Cat

Eduardo A. Vlieg

(1)Curacao, Curaçao

After Chapter 1, you should feel comfortable navigating the Scratch interface. In this chapter, you’ll use that interface to look more closely at sprites and backdrops. Sprites and backdrops are two important types of objects that can perform actions in a project. They follow the instructions that you provide when you snap together the code blocks into a script. Backdrops also function as the background of the stage area. In the sections that follow, you will learn how to add a sprite and a backdrop from the Scratch library. You will also learn how to create your own sprite and backdrop.

Sprites

Sprites are ...

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Publisher Resources

ISBN: 9781484219461Purchase book