MAKING AND MOVING OBJECTS
Much of the excitement of Second Life is built upon active objects—objects that suddenly appear or disappear,
objects that change their location, objects that can carry avatars, objects that can create other prims, and objects
that convey animation. This chapter presents the basics of making, controlling, and moving objects. Here you will
encounter a flower that creates its own petals, an animated sculpture, whirling dust devils, and all manner of things
that rotate merrily.