Sculpting the Blender Way

Book description

Get started with the latest sculpting features in Blender 3D and learn key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution

Key Features

  • Use Blender’s core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution
  • Learn how to use and customize Blender’s sculpting brushes to create fantastic art effortlessly
  • Explore common techniques in Blender 3.0 for creating facial features, clothing, accessories, and more

Book Description

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender.

The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution.

You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community.

By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.

What you will learn

  • Configure your graphics tablet for use in 3D sculpting
  • Set up Blender’s user interface for sculpting
  • Understand the core Blender sculpting workflows
  • Familiarize yourself with Blender’s basic sculpting brushes
  • Customize brushes for more advanced workflows
  • Explore high-resolution details with brush alphas and Multiresolution
  • Try out the all-new Cloth brush
  • Render your finished artwork for and make it portfolio-ready

Who this book is for

This book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.

Table of contents

  1. Sculpting the Blender Way
  2. Contributors
  3. About the author
  4. About the reviewer
  5. Preface
    1. Who this book is for
    2. What this book covers
    3. To get the most out of this book
    4. Download the example files
    5. Sculpting in Action
    6. Download the color images
    7. Conventions used
    8. Get in touch
    9. Share Your Thoughts
  6. Chapter 1: Exploring Blender's User Interface for Sculpting
    1. Technical requirements
    2. Installing Blender
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more...
      5. See also
    3. Understanding Blender's user interface
      1. Getting ready
      2. How to do it…
    4. Expanding and collapsing the Toolbar and the Sidebar
      1. Getting ready
      2. How to do it…
      3. There's more…
    5. Exploring the viewport shading modes
      1. Getting ready
      2. How to do it…
      3. How it works…
    6. Customizing solid shading mode with the pop-over menu
      1. Getting ready
      2. How to do it…
      3. How it works…
    7. Using viewport overlays
      1. Getting ready
      2. How to do it…
      3. How it works…
    8. Navigating the 3D Viewport
      1. Getting ready
      2. How to do it…
      3. There's more…
      4. See also
    9. Setting up your graphics tablet's stylus buttons
      1. Getting ready
      2. How to do it…
      3. See also
  7. Chapter 2: Overview of Blender's Sculpting Workflows
    1. Technical requirements
    2. Understanding the components of a 3D sculpture
      1. Getting ready
      2. How to do it…
      3. How it works…
    3. Pushing polys with the basic sculpting mode
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
    4. Discovering the limitations of the basic sculpting mode
      1. Getting ready
      2. How to do it…
    5. Creating dynamic topology with Dyntopo
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
    6. Practicing the basics of the Voxel Remesher
      1. Getting ready
      2. How to do it…
      3. How it works…
    7. Using the Voxel Remesher in a low-to-high detail workflow
      1. Getting ready
      2. How to do it…
      3. How it works…
    8. Exploring the most powerful sculpting mode – multiresolution
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
  8. Chapter 3: Sculpting a Simple Character Head with Basic Brushes
    1. Technical requirements
    2. Creating the large forms of the head with the Grab brush
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
    3. Using masks to add the neck and ears
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
    4. Building up the nose and brow with the Clay Strips brush
      1. Getting ready
      2. How to do it…
      3. How it works…
    5. Smoothing the lumpy and jagged surfaces of the sculpture
      1. Getting ready
      2. How to do it…
      3. How it works…
    6. Creating a bulbous nose and cheeks with the Inflate brush
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
    7. Adding basic eyes and eyelids to the character
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
    8. Adding detail to the ears with the Crease brush
      1. Getting ready
      2. How to do it…
      3. How it works…
    9. Creating the mouth with the Draw Sharp brush
      1. Getting ready
      2. How to do it…
    10. Sharpening details with the Pinch brush
      1. Getting ready
      2. How to do it…
      3. There's more…
      4. See also
  9. Chapter 4: How to Make a Base Mesh for a 3D Sculpture
    1. Technical requirements
    2. Creating and transforming primitive objects
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
    3. Creating a base mesh with box modeling
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
    4. Using the Skin modifier to turn wireframe structures into thick skins
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
    5. Using Metaballs to build blob-like 3D forms
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. See also
    6. Inserting meshes and cutting holes with Booleans
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. See also
    7. Using the Lasso Trim tool to add and remove geometry
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
    8. Making sure our base mesh is ready for sculpting
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
  10. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow
    1. Technical requirements
    2. An overview of topology
      1. Getting ready
      2. How to do it…
      3. How it works…
    3. Generating an all-quad mesh with QuadriFlow
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
    4. Exploring subdivision surfaces
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. See also
    5. Understanding when you're ready for multiresolution
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
    6. Using the Multiresolution modifier
      1. Getting ready
      2. How to do it…
      3. How it works…
    7. Recapturing details from the previous mesh
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
    8. Changing resolution for the appropriate details
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
  11. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes
    1. Technical requirements
    2. Using custom falloff
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
    3. Exploring custom stroke options
      1. Getting ready
      2. How to do it…
      3. There's more…
      4. See also
    4. Setting up custom alpha textures
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
    5. Using face sets as automatic masks
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
    6. Cleaving off flat sections with the Line Project tool
      1. Getting ready
      2. How to do it…
      3. How it works…
    7. Creating advanced masks with Sculpt Expand
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
    8. Posing fingers with the Pose brush
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
  12. Chapter 7: Making Eyeballs
    1. Technical requirements
    2. Creating standard clay eyeballs
      1. Getting ready
      2. How to do it
      3. How it works
      4. See also
    3. Adding color to the eyeballs
      1. Getting ready
      2. How to do it
      3. How it works
      4. See also
    4. Adding depth and realism to the eyeballs
      1. Getting ready
      2. How to do it
      3. How it works
      4. See also
    5. Creating insect eyeballs with extrusion tools
      1. Getting ready
      2. How to do it
      3. How it works
      4. There's more
    6. Creating a cartoon eyeball using a Lattice
      1. Getting ready
      2. How to do it
      3. How it works
      4. See also
    7. Creating a stylized anime eye
      1. Getting ready
      2. How to do it
      3. How it works
      4. There's more
    8. Aiming the eyeballs with Constraints
      1. Getting ready
      2. How to do it
      3. How it works
  13. Chapter 8: Making Accessories and Clothing
    1. Technical requirements
    2. Making earrings
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
    3. Using Mask Extract to make a shirt
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. See also
    4. Using the Cloth brush to add wrinkles to the shirt
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
    5. Using the Cloth Filter to create a collar for the shirt
      1. Getting ready
      2. How to do it…
      3. How it works…
    6. Preparing a shirt mesh for a cloth simulation
      1. Getting ready
      2. How to do it…
      3. How it works…
    7. Simulating cloth to wrap a shirt around a character
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
    8. Sculpting a hat with Radial Symmetry
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
  14. Chapter 9: Creating Teeth, Eyebrows, and Hair
    1. Technical requirements
    2. Creating tusks and teeth for an orc
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
    3. Creating stylized mesh eyebrows with modifiers
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
    4. Creating realistic eyebrows with hair particles
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
    5. Extracting hair from the scalp
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
    6. Visualizing the silhouette of sculpted hair
      1. Getting ready
      2. How to do it…
      3. How it works…
    7. Roughing out the shape of sculpted hair
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. See also
    8. Adding surface details to sculpted hair
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. See also
    9. Creating long flowing hair with curves
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
  15. Chapter 10: Rendering Sculptures for Your Portfolio
    1. Technical requirements
    2. Setting up Rendered mode
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
    3. Adding three-point lighting to the scene
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
    4. Lighting up the environment with an HDRI
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
    5. Creating a clay material for the sculpture
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
    6. Using a camera to render the sculpture
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
    7. Setting up a turntable for a 360-degree render
      1. Getting ready
      2. How to do it…
      3. How it works…
    8. Exporting the final render
      1. Getting ready
      2. How to do it…
      3. How it works…
      4. There's more…
      5. See also
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Product information

  • Title: Sculpting the Blender Way
  • Author(s): Xury Greer
  • Release date: January 2022
  • Publisher(s): Packt Publishing
  • ISBN: 9781801073875