Book description
Get started with the latest sculpting features in Blender 3D and learn key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution
Key Features
- Use Blender’s core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution
- Learn how to use and customize Blender’s sculpting brushes to create fantastic art effortlessly
- Explore common techniques in Blender 3.0 for creating facial features, clothing, accessories, and more
Book Description
Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender.
The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution.
You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community.
By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
What you will learn
- Configure your graphics tablet for use in 3D sculpting
- Set up Blender’s user interface for sculpting
- Understand the core Blender sculpting workflows
- Familiarize yourself with Blender’s basic sculpting brushes
- Customize brushes for more advanced workflows
- Explore high-resolution details with brush alphas and Multiresolution
- Try out the all-new Cloth brush
- Render your finished artwork for and make it portfolio-ready
Who this book is for
This book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.
Table of contents
- Sculpting the Blender Way
- Contributors
- About the author
- About the reviewer
- Preface
-
Chapter 1: Exploring Blender's User Interface for Sculpting
- Technical requirements
- Installing Blender
- Understanding Blender's user interface
- Expanding and collapsing the Toolbar and the Sidebar
- Exploring the viewport shading modes
- Customizing solid shading mode with the pop-over menu
- Using viewport overlays
- Navigating the 3D Viewport
- Setting up your graphics tablet's stylus buttons
-
Chapter 2: Overview of Blender's Sculpting Workflows
- Technical requirements
- Understanding the components of a 3D sculpture
- Pushing polys with the basic sculpting mode
- Discovering the limitations of the basic sculpting mode
- Creating dynamic topology with Dyntopo
- Practicing the basics of the Voxel Remesher
- Using the Voxel Remesher in a low-to-high detail workflow
- Exploring the most powerful sculpting mode – multiresolution
-
Chapter 3: Sculpting a Simple Character Head with Basic Brushes
- Technical requirements
- Creating the large forms of the head with the Grab brush
- Using masks to add the neck and ears
- Building up the nose and brow with the Clay Strips brush
- Smoothing the lumpy and jagged surfaces of the sculpture
- Creating a bulbous nose and cheeks with the Inflate brush
- Adding basic eyes and eyelids to the character
- Adding detail to the ears with the Crease brush
- Creating the mouth with the Draw Sharp brush
- Sharpening details with the Pinch brush
-
Chapter 4: How to Make a Base Mesh for a 3D Sculpture
- Technical requirements
- Creating and transforming primitive objects
- Creating a base mesh with box modeling
- Using the Skin modifier to turn wireframe structures into thick skins
- Using Metaballs to build blob-like 3D forms
- Inserting meshes and cutting holes with Booleans
- Using the Lasso Trim tool to add and remove geometry
- Making sure our base mesh is ready for sculpting
- Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow
- Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes
- Chapter 7: Making Eyeballs
-
Chapter 8: Making Accessories and Clothing
- Technical requirements
- Making earrings
- Using Mask Extract to make a shirt
- Using the Cloth brush to add wrinkles to the shirt
- Using the Cloth Filter to create a collar for the shirt
- Preparing a shirt mesh for a cloth simulation
- Simulating cloth to wrap a shirt around a character
- Sculpting a hat with Radial Symmetry
-
Chapter 9: Creating Teeth, Eyebrows, and Hair
- Technical requirements
- Creating tusks and teeth for an orc
- Creating stylized mesh eyebrows with modifiers
- Creating realistic eyebrows with hair particles
- Extracting hair from the scalp
- Visualizing the silhouette of sculpted hair
- Roughing out the shape of sculpted hair
- Adding surface details to sculpted hair
- Creating long flowing hair with curves
-
Chapter 10: Rendering Sculptures for Your Portfolio
- Technical requirements
- Setting up Rendered mode
- Adding three-point lighting to the scene
- Lighting up the environment with an HDRI
- Creating a clay material for the sculpture
- Using a camera to render the sculpture
- Setting up a turntable for a 360-degree render
- Exporting the final render
- Why subscribe?
- Other Books You May Enjoy
Product information
- Title: Sculpting the Blender Way
- Author(s):
- Release date: January 2022
- Publisher(s): Packt Publishing
- ISBN: 9781801073875
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