Putting it all together
We can now put all of this knowledge together and implement as much as we can into our framework, with reusability in mind. We have quite a bit of work to do, so let's start with our abstract base class, GameObject
. We are going to strip out anything SDL-specific so that we can reuse this class in other SDL projects if needed. Here is our stripped down GameObject
abstract base class:
class GameObject { public: virtual void draw()=0; virtual void update()=0; virtual void clean()=0; protected: GameObject(const LoaderParams* pParams) {} virtual ~GameObject() {} };
The pure virtual functions have been created, forcing any derived classes to also declare and implement them. There is also now no load
function; the reason for this ...
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