Loading other states from an XML file
Our
MainMenuState
class now loads from an XML file. We need to make our other states do the same. We will only cover the code that has changed, so assume that everything else has remained the same when following through this section.
Loading the play state
We will start with
PlayState.cpp
and its onEnter
function.
bool PlayState::onEnter() { // parse the state StateParser stateParser; stateParser.parseState("test.xml", s_playID, &m_gameObjects, &m_textureIDList); std::cout << "entering PlayState\n"; return true; }
We must also add the new texture clearing code that we had in MainMenuState
to the onExit
function.
// clear the texture manager for(int i = 0; i < m_textureIDList.size(); i++) { TheTextureManager::Instance()-> ...
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