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Second Life: A Guide to Your Virtual World by Brian A. White - a.k.a Ansel Gasparini

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Chapter 10. Particles, Vehicles, Animations, and Sculpted Prims

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SL’s major advantage over other online worlds is the fact you can make almost anything you want, but to DO anything you want you need an animation for whatever IT is.

Craig Altman

WITH JOHAN DURANT, CHOSEN FEW, AMANDA LEVITSKY, JOPSY PENDRAGON, AND CUBEY TERRA

This chapter introduces the advanced building features of SL: particle systems, animations, vehicles, and sculpted prims. Using these features requires that you are already familiar with camera controls, basic building, texturing, and scripting.

To cover this material in a single chapter, I depart from the more comprehensive ...

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