Day 1: GPGPU Programming
Today weâll see how to create a simple GPGPU program that multiplies two arrays in parallel, and then weâll benchmark it to see just how much faster the GPU is than the CPU. First, though, weâll spend a little time examining what makes a GPU so powerful when it comes to number-crunching.
Graphics Processing and Data Parallelism
Computer graphics is all about manipulating dataâhuge amounts of data. And doing it quickly. A scene in a 3D game is constructed from a myriad of tiny triangles, each of which needs to have its position on the screen calculated in perspective relative to the viewpoint, clipped, lit, and textured twenty-five or more times a second.
The great thing about this is that although the amount ...
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