Skip to Content
SFML Game Development By Example
book

SFML Game Development By Example

by Raimondas Pupius
December 2015
Beginner to intermediate
522 pages
11h 21m
English
Packt Publishing
Content preview from SFML Game Development By Example

Incorporating the state manager

While it's not quite time for fanfare, excitement is definitely in order because we can finally put our brand new StateManager class to work! The Game class header modification is a good start:

...
#include "StateManager.h"
...
class Game{
public:
    ...
    void LateUpdate();
private:
    ...
    StateManager m_stateManager;
};

Sticking a new data member to the Game class and adding a new method for late updating are all the adjustments that need to be made in the header. Let's adjust the Game constructor to initialize the state manager:

Game::Game(): m_window("Chapter 5", sf::Vector2u(800, 600)), m_stateManager(&m_context) { ... m_context.m_wind = &m_window; m_context.m_eventManager = m_window.GetEventManager(); m_stateManager.SwitchTo(StateType::Intro); ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

OpenGL Game Development By Example

OpenGL Game Development By Example

Stephen Madsen, Robert Madsen
SFML Game Development

SFML Game Development

Jan Haller, Henrik Valter Vogelius, Artur Moreira
Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

Gustavo Reis, Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
SDL Game Development

SDL Game Development

Shaun Mitchell

Publisher Resources

ISBN: 9781785287343