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SFML Game Development By Example
book

SFML Game Development By Example

by Raimondas Pupius
December 2015
Beginner to intermediate
522 pages
11h 21m
English
Packt Publishing
Content preview from SFML Game Development By Example

The entity component system

The entity component system is a programming pattern, which allows entities to possess properties and functionality through the means of composition, as opposed to inheritance. The biggest benefits of using this pattern include stronger decoupling of logic, easier serialization and de-serialization of entities, better reusability of code and ease of creating new entities. It does, however, add a fair bit of complexity to your code base.

The typical implementation of this pattern consists of three parts:

  • Entities: In most cases, entities are barely anything more than identifiers, slapped on a collection of components
  • Components: These are the building blocks of entities, that are nothing more than collections of data
  • Systems ...
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Publisher Resources

ISBN: 9781785287343