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SFML Game Development By Example
book

SFML Game Development By Example

by Raimondas Pupius
December 2015
Beginner to intermediate
522 pages
11h 21m
English
Packt Publishing
Content preview from SFML Game Development By Example

Managing systems

Finally, we've arrived at the last stop on the entity component system route: handling systems themselves. Let's quickly review our custom data types for this class:

using SystemContainer = std::unordered_map<System,S_Base*>;
using EntityEventContainer = std::unordered_map<
  EntityId,EventQueue>;

The first data type, SystemContainer, is really hard to misinterpret. An unordered map is used to link system identifiers to actual systems. The second type definition here is responsible for storage of entity events. It also uses an unordered map and links entity identifiers to EventQueue instances, that all hold events for a specific entity until they're processed.

It's time to design the system manager class:

class EntityManager; class ...
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Publisher Resources

ISBN: 9781785287343