Anything audio related falls into one of two categories within SFML:
sf::Sound that represents short sound effects, or
sf::Music that is used to play longer audio tracks. It's prudent that we understand how these two classes are used before continuing further. Let's talk about each one individually.
sf::Sound class is extremely lightweight and should only ever be used to play short sound effects that don't take up a lot of memory. The way it stores and utilizes actual audio files is by using a
sf::SoundBuffer instance. It is analogous to
sf::Sprite and the way it uses an instance of
sf::Texture for drawing. The
sf::SoundBuffer is used to hold audio data in memory, which the
sf::Sound class then reads and plays ...