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SFML Game Development By Example by Raimondas Pupius

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Summary

With possibilities ranging anywhere from simple ambiance to complex musical scores tugging at the heart strings of the player, our game world starts to develop a sense of character and presence. All of the hard work we put in towards making sure our project isn't mute adds up to yet another major leap in the direction of quality. However, as we begin to approach the end of this book with only two chapters remaining, the most challenging part is still yet to come.

In the next chapter, we will be exploring the vast world of networking and how it can help us turn our lonely, quiet RPG into a battle zone of multiple other players. See you there!

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