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SFML Game Development By Example
book

SFML Game Development By Example

by Raimondas Pupius
December 2015
Beginner to intermediate
522 pages
11h 21m
English
Packt Publishing
Content preview from SFML Game Development By Example

Building our game server

In Chapter 13, We Have Contact! – Networking Basics, we took a look at a very basic chat service that was supported by a server application and multiple clients connecting to it. Building a game server is quite similar to that. We have a piece of software that acts as a central point of interest to all its clients by doing all of the calculations and sending the results back to them in order to ensure proper and identical simulation is taking place across the board. Naturally, since we're not simply exchanging text messages, there is going to be a lot more data being sent back and forth, as well as more calculation on the server side.

First, we need to decide on a time interval value of sending entity snapshots. It has ...

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Publisher Resources

ISBN: 9781785287343