Book description
If you’ve got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here – the only real limit is your imagination.
- Develop a complete game throughout the book
- Learn how to use modern C++11 style to create a full featured game and support for all major operating systems
- Fully network your game for awesome multiplayer action
- Step-by-step guide to developing your game using C++ and SFML
In Detail
Game development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface.
If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.
Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.
SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, you’ll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops.
SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, we’re also covering network programming to the extent where you’ll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot' em-up game!
You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game.
Table of contents
-
SFML Game Development
- Table of Contents
- SFML Game Development
- Credits
- Foreword
- About the Authors
- About the Reviewers
- www.PacktPub.com
- Preface
- 1. Making a Game Tick
- 2. Keeping Track of Your Textures – Resource Management
- 3. Forge of the Gods – Shaping Our World
- 4. Command and Control – Input Handling
- 5. Diverting the Game Flow – State Stack
- 6. Waiting and Maintenance Area – Menus
- 7. Warfare Unleashed – Implementing Gameplay
- 8. Every Pixel Counts – Adding Visual Effects
- 9. Cranking Up the Bass – Music and Sound Effects
- 10. Company Atop the Clouds – Co-op Multiplayer
- Index
Product information
- Title: SFML Game Development
- Author(s):
- Release date: June 2013
- Publisher(s): Packt Publishing
- ISBN: 9781849696845
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